A new visual era
for your server.

JTX Graphics began in 2020 with Zenaris, my first graphics project. Since then, I have worked to push Metin2's visuals further while preserving the atmosphere that makes the game special.

JTX Prime has four products: Prime Performance, Prime Classic, Prime Modern and Prime Ultimate (v3). Performance improves DirectX 11 without changing your current graphics. Classic refreshes the familiar Metin2 look, Modern develops a richer DirectX 11 style, and Ultimate (v3) explores DirectX 12 with Ray Tracing.

Keep the soul of Metin2. Upgrade the graphics.

Read the full JTX story ↗

Every project is implemented personally, on your source, adapted to your server.

41Official partners
17Countries
90+Collaborations
Prime Ultimate (v3) DirectX 12 preview
Prime Ultimate (v3) — DirectX 12
JTX
v3.0
JTX Prime Classic featured screenshot
Prime Classic — DirectX 11
PRIME
DX11

Explore Prime Ultimate (v3) on DirectX 12 and Prime Classic on DirectX 11.

41 Official Partners17 Countries90+ CollaborationsCustom Graphics WorkDX11 Native UpgradeJTX Prime GraphicsPrime Ultimate (v3) · DX12Advanced Visual Upgrades

Voices from the community

JTX Prime Graphics Feedback

More client reviews
New community review

What you've achieved with Metin2 is seriously impressive. The graphics feel much more refined while preserving that classic charm. The terrain detail, shadows, and lighting give the maps a fresh atmosphere without making them feel like a different game.

The real highlight is the balance between visuals and performance. Making the game look this good while keeping it playable on weaker hardware shows how much care went into optimization. Being able to adjust the settings to suit different systems is a huge plus.

One thing I’d be really interested in is how it performs on low-end PCs or older laptops, especially those with no dedicated GPU and only integrated graphics. How well does it run on those systems, and how much of the improved visuals can you keep while maintaining a smooth, playable frame rate?

There’s still room for some polish around the water and nighttime lighting, but the overall direction is excellent. Huge respect for the attention to detail and for pushing Metin2 forward while staying true to its identity! 🔥

Lonely.JTX Prime Graphics feedback

Explore the JTX lineup

Explore JTX Graphics

Browse all products
DirectX 11 rendering preview with optional Prime Classic graphicsNATIVE
DIRECTX 11
Ready for integrationShown with Prime Classic

Engine upgrade

DirectX 11

Native DirectX 11 for classic graphics or servers with existing graphics upgrades. Custom integration on your source.

Explore DirectX 11

All products

Find the right upgrade for your server

Also available for your serverGraphics Add-Ons ↗JTX Graphics v1 ↗
Available now

Available for your server

Ready to be integrated into your server, with implementation tailored to your source.

Engine upgrade
DX11

DirectX 11

DirectX 11 Native

Available for implementation

DirectX 11 is a one-time, custom implementation directly on your existing server files. It preserves your current graphics and the way your game looks.

Starting cost€990 one-time implementation

No monthly subscription. Your current graphics stay intact.

  • Real native DX11 with Shader Model 5.0.
  • Works with classic graphics or existing graphics upgrades.
  • One-time implementation on your existing server files.
  • Support Included

For additional performance, add JTX Prime Performance.

JTX Prime Performance
Engine upgrade €300
x64

x64 Client

Native 64-bit client · engine upgrade

Available for implementation

The client binary rebuilt from Win32 to native x64, done directly on your server's source. A 32-bit client is stuck at around 4 GB of memory, and modern servers with heavy content hit that wall fast. The x64 binary removes that limit completely and gives the client a modern foundation. Combined with DirectX 11 Native, it turns an old Metin2 client into a truly modern one.

Starting cost€300 one-time implementation

Custom implementation on your existing source.

  • More memory: the 4 GB limit of 32-bit clients is gone.
  • Better stability and fewer crashes on content-heavy servers.
  • A stronger foundation for performance and optimization on modern hardware.
  • Custom implementation on your source. Systems and features stay untouched.
  • Pairs perfectly with DirectX 11 Native for a fully modern client.
Test server available on request

Contact me on Discord to arrange access.

Request access on Discord
Product family

JTX Prime Graphics

A product family with four solutions for performance and graphics.

Available for Implementation

The next chapter of JTX Graphics starts with Prime.

JTX Prime Graphics is a family of four products implemented on your server's source. It brings performance and visual upgrades to a modern rendering foundation, protected by a server-specific license. An x64 Client is required, with monthly or lifetime licensing options.

  • JTX Prime Performance — DirectX 11 performance improvements while keeping your current graphics.
  • JTX Prime Classic — familiar Metin2 visuals rebuilt on DirectX 11, including Performance.
  • JTX Prime Modern — richer DirectX 11 visuals, including Performance and Classic; in development.
  • JTX Prime Ultimate (v3) — native DirectX 12 with Ray Tracing; in development.

JTX Prime Performance

DirectX 11 · Performance

Available

Available now with DirectX 11 Native. Make better use of your GPU’s capabilities with multi-core rendering, faster game loading, higher FPS and more stable frametimes.

What's included
  • DirectX 11 Native

JTX Prime Classic

DirectX 11 · Classic Graphics

Available

Classic Metin2 visuals rebuilt on DirectX 11, with modern lighting, shadows, water and reflections.

What's included
  • DirectX 11 Native
  • Prime Performance

JTX Prime Modern

DirectX 11 · Modern Graphics

Coming Soon · 2026

A richer visual upgrade for servers that want to go beyond the classic style, with advanced DirectX 11 rendering.

What's included
  • DirectX 11 Native
  • Prime Performance
  • Prime Classic

JTX Prime Ultimate (v3)

DirectX 12 · Ray Tracing

In development · 2027

Next-generation graphics on DirectX 12, with Ray Tracing; atmospheric rendering is in development for modern hardware.

What's included
  • DirectX 12
  • Prime Performance (Ultimate Edition)
  • Prime Classic (Ultimate Edition)

Performance · Classic · Modern · Ultimate (v3)

JTX Prime Performance
Pure performance, with your current graphics preserved. Make better use of your GPU’s capabilities. Get multi-core rendering, faster game loading, higher FPS and more stable frametimes. Works with both original graphics and existing graphics upgrades, without changing the look of your game.

JTX Prime Classic
Classic Metin2 graphics, rebuilt from scratch for maximum performance on DirectX 11 with Shader Model 5.0. A new graphics foundation that preserves the familiar atmosphere and feeling of Metin2. Includes all Prime Performance improvements, with multi-core rendering and loading, faster game loading and higher FPS.

JTX Prime Modern
A more ambitious visual upgrade on DirectX 11, for servers that want to go beyond the classic style. The focus is a richer visual presentation and more advanced rendering, backed by all Prime Performance improvements: multi-core rendering and loading, faster game loading and higher FPS. In development; the full graphics feature set will be detailed as development progresses.

JTX Prime Ultimate (v3)
The next generation of Prime, built around a new native DirectX 12 engine for modern hardware. Real-time Ray Tracing is implemented for lighting, shadows and reflections. Planned features include volumetric environments, 3D clouds and atmospheric rendering. GPU-focused optimization and multi-core rendering are part of the development direction. In development; not yet available for implementation.

Protected license. No unauthorized use or redistribution.

My protected licensing system is designed to prevent theft, unauthorized sharing, redistribution and use on other servers without permission.

Ask on Discord about licensing and implementation.

JTX Prime Graphics mascot
JTX Prime Graphics
DX11

JTX Prime Performance

DirectX 11 · Performance

Available for Implementation

JTX Prime Performance
Pure performance, with your current graphics preserved. Make better use of your GPU’s capabilities. Get multi-core rendering, faster game loading, higher FPS and more stable frametimes. Works with both original graphics and existing graphics upgrades, without changing the look of your game.

Starting cost€500 installation

Then €150/month or €700 per 6 months. x64 Client is required; implementation costs €300 separately if needed.

See the performance difference

Same mobs / Text rendering enabled~55 FPS→~1050 FPS
No mobs / Original map and graphics~2500–3000 FPS

Clean-source test with DX11 + JTX Prime Performance. Results vary by hardware.

DirectX 11 Native with JTX Prime Performance performance preview

What's included

Smoother gameplay. Same visual identity.

OptimizationYour advantage
Smoother crowdsOptimized animations and GPU skinning reduce CPU load per character for more consistent busy scenes.
Leaner renderingCompatible draw calls are grouped, while shader-based particles and text cut unnecessary rendering work.
Smarter scene processingMulticore CPU preparation, cached shadows and optimized trees reduce repeated work across the scene.
Faster, smoother loadingMulticore loading, map-aware caching and background preloading help shorten waits and reduce stalls as maps and characters load.

The map cache learns from your first visit to prepare later loads. Results vary by scene, hardware and source configuration.

Test server available on request

Contact me on Discord to arrange access.

Request access on Discord
Protected license. No unauthorized use or redistribution.

My protected licensing system is designed to prevent theft, unauthorized sharing, redistribution and use on other servers without permission.

Ask on Discord about licensing and implementation.

JTX Prime Graphics
DX11

JTX Prime Classic

DirectX 11 · Classic Graphics

Available for implementation

Starting cost€500 installation

Then €250/month or €1,200 per 6 months. x64 Client is required; implementation costs €300 separately if needed.

Classic Metin2 visuals, rebuilt for modern DirectX 11.

JTX Prime Classic rebuilds the visual foundation of Metin2 from the ground up using DirectX 11 and Shader Model 5.0, while preserving the recognizable atmosphere and identity of the original game.

Modernized rendering systems

Major rendering systems have been redesigned and modernized, including:

Rendering systemVisual improvements
Lighting & ShadowsRedesigned lighting and shadow rendering.
Terrain & DisplacementImproved terrain shading, real 3D depth and surface detail.
Water & ReflectionsRebuilt water rendering with enhanced reflections.
Sky & AtmosphereUpgraded sky rendering and atmospheric effects.
Trees & FoliageImproved vegetation rendering and visual quality.
Grass & WindNew grass system with dynamic wind interaction.
Materials & Armor ReflectionsUpgraded material rendering and reflective surfaces.
Ambient OcclusionImproved depth, contact shadows and scene definition.
Distant BlurBlur for distant scenery.

Prime Classic also includes the complete JTX Prime Performance foundation, bringing multi-core rendering and loading, faster game startup and loading times, improved CPU utilization, and significantly higher FPS.

The result is a modernized graphics pipeline designed specifically for Metin2, retaining its classic character while delivering substantially improved visual quality, performance and rendering technology.

Protected license. No unauthorized use or redistribution.

My protected licensing system is designed to prevent theft, unauthorized sharing, redistribution and use on other servers without permission.

Ask on Discord about licensing and implementation.

JTX Prime Classic Graphics screenshots

JTX Prime Classic Graphics — featured screenshot
JTX Prime Classic Graphics — 01
JTX Prime Classic Graphics — 02
JTX Prime Classic Graphics — 04
JTX Prime Classic Graphics — 05
JTX Prime Classic Graphics — 06
JTX Prime Classic Graphics — 07
JTX Prime Classic Graphics — 08
JTX Prime Classic Graphics — 09
JTX Prime Classic Graphics — 10
JTX Prime Classic Graphics — 11

Maps are not included with the graphics.

Test server available on request

Contact me on Discord to arrange access.

Request access on Discord
“Keep the soul of Metin2.
Upgrade the graphics.”
Jettyx - Independent developerSince 2020
The official JTX GRAPHICS mascot
Coming next

In development

Follow the next generation. These products are not yet ready for integration.

JTX Prime Graphics
DX11

JTX Prime Modern

DirectX 11 · Modern Graphics

Coming Soon · 2026

JTX Prime Modern
A more ambitious visual upgrade on DirectX 11, for servers that want to go beyond the classic style. The focus is a richer visual presentation and more advanced rendering, backed by all Prime Performance improvements: multi-core rendering and loading, faster game loading and higher FPS. In development; the full graphics feature set will be detailed as development progresses.

Protected license. No unauthorized use or redistribution.

My protected licensing system is designed to prevent theft, unauthorized sharing, redistribution and use on other servers without permission.

Ask on Discord about licensing and implementation.

The next big leap
DX12

Prime Ultimate (v3)

DirectX 12 · Ray Tracing

In development · 2027

Prime Ultimate (v3) is where the journey will enter a completely new generation. It is being developed around a new DirectX 12 rendering engine, created with modern hardware and modern rendering techniques in mind from the beginning. The goal is no longer to ask how far the old Metin2 renderer can be pushed. It is to see how far Metin2 itself can go when those old limits are finally removed. v3 will be part of the JTX Prime Graphics family and will use the same license/token system, with each license assigned to one server and protected against unauthorized use or redistribution.

  • A rendering engine being rebuilt from the ground up on native DirectX 12.
  • Real-time Ray Tracing for reflections, shadows and lighting.
  • Planned volumetric environments, 3D clouds, atmospheric rendering, sun and god rays.
  • Modern GPU-focused optimizations and true multi-core rendering are part of the development direction.
  • The license/token system will protect each server license against unauthorized use or redistribution.
Protected license. No unauthorized use or redistribution.

My protected licensing system is designed to prevent theft, unauthorized sharing, redistribution and use on other servers without permission.

Ask on Discord about licensing and implementation.

Watch in motion

Prime Ultimate (v3) videos

Gameplay and rendering previews. Select a video to watch in full screen.

Prime Ultimate (v3) — forest gameplay
Prime Ultimate (v3) — latest gameplay preview
Prime Ultimate (v3) preview
Prime Ultimate (v3) DirectX 12 volumetric 3D clouds preview
Prime Ultimate (v3) preview — September 2

Prime Ultimate (v3) screenshots

Prime Ultimate (v3) forest lighting preview
Prime Ultimate (v3) — in-game screenshot 1
Prime Ultimate (v3) — in-game screenshot 2
Prime Ultimate (v3) — in-game screenshot 3
Showcase only

Exclusive implementation

A showcase of custom work created for one project only.

Exclusive to Zen
DX11

JTX Graphics v2.0

The current generation · built for one project only

Exclusive to Zen

v2.0 came from the desire to find the real limit of what was possible: push DirectX 9 as far as it could go. Lighting became more complex, shadows gained more depth, water evolved and the overall atmosphere of the game changed dramatically. When DirectX 9 itself became the wall, the rendering side was rebuilt natively for DirectX 11.

  • The generation that proved the age of the engine does not define the final result.
  • More complex lighting, deeper shadows, evolved water and richer environments.
  • Rendering rebuilt natively for DirectX 11, focused on performance, stability and optimization.
  • Exclusive to Zen. It will never be released, licensed or made available to another server.
Watch in motion

JTX Graphics v2.0 videos

Gameplay and rendering previews. Select a video to watch in full screen.

JTX Graphics v2.0 — latest gameplay preview
JTX Graphics v2.0 showcase
JTX v2.0: DirectX 9 vs DirectX 11 comparison
JTX v2.0 on native DirectX 11, performance preview

Past, present & future

JTX GRAPHICS Road Map

Coming next

In development
  • JTX Prime ModernDirectX 11 · Modern Graphics
  • Prime Ultimate (v3)DirectX 12 · Ray Tracing
See details ↗

Available now

Current generation
  • JTX Prime PerformanceAvailable with DirectX 11 Native
  • JTX Prime ClassicDirectX 11 · Classic Graphics
  • DirectX 11 NativeDX8/DX9 to DX11 · SM 5.0
  • x64 ClientNative 64-bit client
  • GodRaysAdd-On
  • DirectX 9ExEngine upgrade
  • DirectX 9Engine upgrade
See details ↗

The old era

Obsolete · still available
  • Versions v1.0 – v1.7The classic JTX line
  • Dungeon ReflectionOld Add-On
  • ProShadowOld Add-On
  • Sohan Real IceOld Add-On
  • Real Rain PuddlesOld Add-On
  • Death CameraOld Add-On
  • SharpnessOld Add-On
  • Specular ReflectionOld Add-On
  • JTX LavaOld Add-On
  • GrassMemoryOld Add-On
See details ↗

The JTX graphics evolution

Graphics ranking

Explore each generation, from Zenaris, my first graphics project, to the future of Prime. These are visual presentation scores provided by Jettyx, not technical benchmarks or product reviews.

Visual score · out of 10

    Prime Modern and Prime Ultimate (v3) are in development. Their scores describe the intended visual direction, not a released product.

    Worldwide network

    JTX GRAPHICS is truly worldwide

    Today, JTX Graphics is truly worldwide. We now have 41 official JTX Graphics partners across 17 countries, and every official partner owns at least JTX Graphics v1.0 as a minimum version.

    In addition, over 90 people have collaborated with me on different projects, from DX9 and DX9Ex implementations to fully custom graphics work.

    41Official partners
    17Countries
    90+Collaborations
    CustomGraphics work available
    Official partner countries 17 Countries
    Flag of BrazilBrazil Flag of ChinaChina Flag of Czech RepublicCzech Republic Flag of FranceFrance Flag of GermanyGermany Flag of HungaryHungary Flag of ItalyItaly Flag of PolandPoland Flag of PortugalPortugal Flag of RomaniaRomania Flag of Saudi ArabiaSaudi Arabia Flag of SpainSpain Flag of SwitzerlandSwitzerland Flag of TürkiyeTürkiye Flag of United Arab EmiratesUnited Arab Emirates Flag of United States of AmericaUnited States of America Flag of Dominican RepublicDominican Republic

    Client portfolio

    41 official partners using JTX GRAPHICS

    See confirmed JTX Prime partners and the projects using earlier JTX Graphics generations.

    41Official partners
    3Graphics versions

    Server names are displayed without external website links.

    JTX PRIME FAMILY

    Prime partners

    Publicly confirmed partners, grouped by Prime product.

    Prime Performance0

    Partner names have not been published yet.

    Prime Classic2
    • SyriosLicense type: Lifetime
    • Haven2License type: Lifetime
    Prime Modern0

    Partner names have not been published yet.

    Prime Ultimate (v3)1
    • KiyashiLicense type: Lifetime
    THE PARTNER NETWORK

    Official partners for JTX Graphics v1

    Projects grouped by the JTX Graphics v1 version installed on each server.

    v1.7

    Graphics v1.7

    05
    • Beyond2
    • Kiyashi
    • SunBeams
    • Thyra
    • XenoxMT2from KoYGeR
    v1.6

    Graphics v1.6

    07
    • Alturi2
    • Avelo2
    • Discordia
    • M2Brasil
    • M2Portugalia
    • Misali2
    • Nidavelir2
    v1.5

    Graphics v1.5

    08
    • Ascension2
    • Atlantis
    • DominusClassic + v1.0.5
    • LuminusClassic + v1.0.5
    • Luvion
    • Reigns2
    • Rodnia2Classic + v1.0.5
    • Valhalla
    v1.4

    Graphics v1.4

    06
    • Forbidden2
    • Hypnotic2
    • iLongjuRevolution
    • ImperiaWorld2
    • Kimetsu2
    • Thrones2
    v1.3

    Graphics v1.3

    01
    • عالم ماتين2
    v1.2

    Graphics v1.2

    02
    • Rubinum
    • Saryong
    v1.1

    Graphics v1.1

    02
    • Atheris
    • Zephyrus
    Classic

    Classic version

    06
    • Calliope2 / Olympia
    • Cypher
    • Cyphriun
    • M2GoodTimes
    • StoneBreakers2
    • Zentoria
    DX9

    JTX Graphics v1

    The old graphics era of JTX

    Available for implementation

    Released in January 2024, JTX Graphics v1 brought years of work from the Zenaris era into one complete DirectX 9 graphics system: lighting, shadows, water and atmosphere, united by a single vision. It laid the foundation for the JTX products that followed.

    Legacy versions remain available for integration.

    DirectX 9v1.0 – v1.7
    Ask on Discord
    v1.0
    JTX Graphics version 1.0 preview

    €400

    Shadow foundation

    Available for implementation

    Basic cascading shadows, armor specular, wind, GPU-rendered trees and graphics controls.

    Ask on Discord ↗
    v1.1
    JTX Graphics version 1.1 video preview

    €600

    Dynamic lighting

    Available for implementation

    Complete dynamic lighting, weather, sunlight reflections and expanded settings.

    Ask on Discord ↗
    v1.2
    JTX Graphics version 1.2 video preview

    €750

    Natural lighting

    Available for implementation

    Natural character lighting, automatic normal maps and selectable real-time skyboxes.

    Ask on Discord ↗
    v1.3
    JTX Graphics version 1.3 video preview

    €900

    Complete shadows

    Available for implementation

    Tree self-shadows, enhanced tree lighting, bark depth and an early water shader.

    Ask on Discord ↗
    v1.4
    JTX Graphics version 1.4 video preview

    €1,100

    Terrain depth

    Available for implementation

    3D terrain depth, natural terrain lighting and configurable surface wetness.

    Ask on Discord ↗
    v1.5
    JTX Graphics version 1.5 video preview

    €1,300

    Real-time water

    Available for implementation

    Real-time reflections, dynamic 3D waves and configurable water rendering.

    Ask on Discord ↗
    v1.6
    JTX Graphics version 1.6 video preview

    €1,800

    Interactive grass

    Available for implementation

    Configurable grass with wind, character interaction, shadows, map textures and flowers.

    Ask on Discord ↗
    v1.7
    JTX Graphics version 1.7 video preview

    €2,800

    Performance upgrade

    Available for implementation

    Higher FPS, steadier frametimes, optimized grass and trees, and faster texture loading.

    Ask on Discord ↗
    Classic

    €1,200

    JTX Graphics Classic

    Available for implementation

    Legacy versions remain available for integration.

    Ask on Discord ↗
    Legacy versions remain available for integration. Every generation from v1.0 to v1.7 remains available for servers that prefer the classic JTX line. Ask on Discord about pricing and implementation.
    Ask on Discord ↗

    Client feedback

    Why server owners recommend JTX

    Real feedback from clients who worked with JTX GRAPHICS for implementation, custom upgrades, support and long-term graphics development.

    Graphics systems

    Built for the Metin2 world

    JTX GRAPHICS is not just a filter. It is a full collection of graphics systems and engine upgrades made specifically for Metin2, from lighting and shadows up to native DirectX 11 and the DirectX 12 engine that is coming next.

    01

    Lighting & atmosphere

    Time-aware lighting, fog, bloom, god rays and environmental color response.

    ◌
    02

    Advanced shadows

    Multiple cascades, soft PCSS filtering, local lights and distance-aware quality.

    ◒
    03

    Water & weather

    Refraction, reflection, foam, puddles, rain integration and underwater rendering.

    ≈
    04

    Living environments

    Instanced grass, reactive vegetation, air leaves, dust and ground atmosphere.

    ⌁
    05

    Skies & day cycle

    2K skyboxes with real directional sunlight. The sky changes the whole mood of a map, from calm mornings to dramatic sunsets.

    ◐
    06

    Materials & reflections

    Armor specular, normal maps and surfaces that react to light. Characters and gear finally shine the way they deserve.

    ✦
    07

    Post-processing & final image

    Sharpness, tone and color control for a crisp, clean final image. The polish layer that turns screenshots into wallpapers.

    ❖
    08

    Performance & optimization

    Reworked rendering paths, smarter batching and culling, faster texture loading and stable frametimes even on weaker PCs.

    ⚡
    09

    DirectX 9Ex upgrade

    A modernized device pipeline focused on stability, responsiveness and lower memory use.

    DX
    10

    DirectX 11 Native upgrade

    Custom native DirectX 11 implementation for any server. Your systems and content stay the same, the rendering underneath becomes modern.

    11
    11

    x64 Client

    The client binary rebuilt for native x64. The 4 GB memory limit of 32-bit clients disappears, stability goes up and the client gets a modern foundation.

    x64
    12

    DirectX 12 & Ray Tracing

    The next engine, rebuilt from zero for Prime Ultimate (v3): native DirectX 12, real-time Ray Tracing and true multi-core rendering. In development.

    12

    Graphics extensions

    Graphics Add-Ons

    Current Add-Ons

    Available for any server
    11Available nowEngine upgrade
    DirectX 11 Native upgrade preview

    €990

    DirectX 11 Native

    Standalone upgrade · optional Prime Performance support

    Choose DirectX 11 Native or DirectX 11 Native + JTX Prime Performance. Both packages are available for integration on your source.

    Ask on Discord ↗
    x64Available nowEngine upgrade
    Win32 to x64 Binary upgrade preview

    €300

    x64 Client

    Standalone upgrade · any client

    The client binary rebuilt from Win32 to native x64. A 32-bit client is stuck at around 4 GB of memory, and modern servers hit that wall fast. x64 removes the limit: more memory, better stability, fewer crashes and a client built for modern content. Pairs perfectly with DirectX 11 Native.

    Ask on Discord ↗
    GRAvailable nowAtmosphere
    GodRays Add-On video preview

    €1,200

    GodRays

    Compatible from v1.0+

    Atmospheric light shafts that add stronger depth and sunlight presence to outdoor scenes.

    Ask on Discord ↗
    9XAvailable nowEngine upgrade
    DirectX 9Ex Add-On preview

    €190

    DirectX 9Ex

    Requires DirectX 9

    An extended DirectX 9 device pipeline focused on stability, responsiveness and memory behavior.

    Ask on Discord ↗
    D9Available nowEngine upgrade
    DirectX 9 Add-On preview

    €150

    DirectX 9

    Standalone engine upgrade

    A rendering foundation upgrade used by advanced JTX graphics and engine extensions.

    Ask on Discord ↗

    Old Add-Ons

    Legacy version / Available for integration
    DRStill availableReflection
    Dungeon Reflection Add-On video preview

    €220

    Dungeon Reflection

    Compatible from v1.5+

    Extended reflection rendering designed for dungeon environments and enclosed maps.

    Ask on Discord ↗
    PSStill availableShadows
    ProShadow Add-On video preview

    €260

    ProShadow

    Compatible from v1.2+

    An extended shadow package for servers that want a stronger and more refined shadow presentation.

    Ask on Discord ↗
    SIStill availableEnvironment
    Sohan Real Ice Add-On preview

    €120

    Sohan Real Ice

    Compatible from v1.5+

    A specialized ice rendering extension created for the Sohan environment and frozen surfaces.

    Ask on Discord ↗
    RPStill availableWeather
    Real Rain Puddles Add-On preview

    €200

    Real Rain Puddles

    Compatible from v1.5+

    Dynamic wet-ground and puddle rendering that reacts to rainy weather conditions.

    Ask on Discord ↗
    DCStill availableCamera
    Death Camera Add-On video preview

    €90

    Death Camera

    Compatible from v1.0+ · Included in Classic

    An improved camera presentation for the character death sequence.

    Ask on Discord ↗
    SHStill availablePost-processing
    Sharpness Add-On video preview

    €90

    Sharpness

    Compatible from v1.0+ · Included in Classic

    A configurable image-sharpening extension for a clearer final scene presentation.

    Ask on Discord ↗
    SRStill availableMaterials
    Specular Reflection Add-On video preview

    €160

    Specular Reflection

    Compatible from v1.0+

    Additional reflective highlights for surfaces, objects and selected materials.

    Ask on Discord ↗
    LVStill availableEnvironment
    JTX Lava Add-On video preview

    €200

    JTX Lava

    Compatible with v1.0+ or Classic

    Animated lava rendering with a stronger emissive appearance and environmental presence.

    Ask on Discord ↗
    GMStill availableOptimization
    GrassMemory Add-On preview

    €120

    GrassMemory

    Compatible with v1.7

    A dedicated grass rendering and memory extension for the v1.7 generation.

    Ask on Discord ↗
    Every Add-On remains available for implementation. Share your current version and source details on Discord to confirm compatibility and implementation.
    Ask on Discord ↗

    Portofolio Showcase

    Portofolio Showcase

    In-game footage and screenshots captured during JTX GRAPHICS development. A look at the graphics, rendering and features as they evolve.

    Prime Ultimate (v3) forest lighting preview
    Portofolio Showcase
    Prime Ultimate (v3) — forest gameplay
    Portofolio Showcase
    Prime Ultimate (v3) — latest gameplay preview
    Portofolio Showcase
    Prime Ultimate (v3) — in-game screenshot 1
    Portofolio Showcase
    Prime Ultimate (v3) — in-game screenshot 2
    Portofolio Showcase
    Prime Ultimate (v3) — in-game screenshot 3
    Portofolio Showcase
    Portfolio showcase 1
    Portofolio Showcase
    Portfolio showcase 2
    Portofolio Showcase
    Portfolio showcase 3
    Portofolio Showcase
    Portfolio showcase 4
    Portofolio Showcase
    Portfolio showcase 5
    Portofolio Showcase
    Portfolio showcase 6
    Portofolio Showcase
    Portfolio showcase 7
    Portofolio Showcase
    Portfolio showcase 8
    Portofolio Showcase
    Portfolio showcase 9
    Portofolio Showcase
    Portfolio showcase 10
    Portofolio Showcase

    About JTX

    About JTX Graphics

    JTX Graphics was born from passion. A passion for graphics, for detail, and for seeing how far Metin2 could be pushed without losing the atmosphere that made so many of us fall in love with the game in the first place. The journey started in 2020, with Zenaris. What began as a personal vision slowly turned into years of work, countless tests, failed ideas, rebuilt systems and constant refinement. I spent almost three years developing that first graphics system until it became the first real, fully functional graphics solution publicly released for Metin2. At the time, there was no roadmap for what JTX would become. There was only one goal: make it better than yesterday. That first release became the foundation of everything that followed.

    JTX Graphics v1

    In January 2024, JTX Graphics v1 was released. It was more than a new version. For me, it was the point where years of work finally became something with its own identity. Everything I had learned during the Zenaris years was brought together into one complete graphics system. Lighting, shadows, water, atmosphere, environments and post-processing were no longer separate experiments. They became part of the same vision. As more projects started using JTX, every implementation became another opportunity to learn, improve and push further. Different maps, different engines, different requirements and different problems forced JTX to keep evolving. Many of the features that exist today were born from those challenges, together with private implementations, custom development and collaborations that helped shape JTX into much more than the project I originally imagined.

    JTX Graphics v2.0

    JTX Graphics v2.0 came from the desire to find the real limit of what was possible. The idea was simple: push DirectX 9 as far as it could go. I wanted to prove that the age of the engine did not have to define the quality of the final result. Lighting became more complex, shadows gained more depth, water evolved, environments became richer and the overall atmosphere of the game changed dramatically. Reaching that level was never easy. Many systems had to be designed around limitations that simply were not meant to handle this kind of graphics. There were moments where the solution was not obvious, and sometimes the only answer was to rebuild something from the beginning. Eventually, DirectX 9 itself became the wall I could no longer ignore. That is when I decided to rebuild the rendering side natively for DirectX 11, with a strong focus on performance, stability and optimization. The visual identity of v2 remained, but the foundation underneath it became far stronger and more modern. JTX Graphics v2.0 is exclusive to Zen. It was built specifically for that project and will never be released, licensed or made available to another server. It represents a unique generation of JTX and one of the most important chapters in its evolution.

    JTX Prime Graphics

    JTX Prime brings together four products, each with a clear purpose. Three use DirectX 11; Ultimate (v3) is the DirectX 12 generation. Every implementation is adapted to the server's source and protected by a server-specific license. An x64 Client is required, and customers can choose monthly or lifetime licensing.

    • Prime Performance improves FPS, loading and stability while keeping your current graphics.
    • Prime Classic rebuilds the familiar Metin2 look on DirectX 11 and includes the Performance improvements.
    • Prime Modern develops richer DirectX 11 visuals and includes Performance and Classic. It is in development.
    • Prime Ultimate (v3) moves to native DirectX 12 with Ray Tracing. It is in development and not yet available for integration.

    JTX Prime Ultimate (v3)

    Prime Ultimate (v3) is where that journey will enter a completely new generation. For the first time, I am no longer trying to build around the limits of technology that came from the original DirectX 9 renderer. v3 is being developed around a new DirectX 12 rendering engine, created with modern hardware and modern rendering techniques in mind from the beginning. This development gives me the freedom to rethink systems that I once had to fight against. Lighting, shadows, water, volumetric environments, 3D clouds, atmospheric rendering, vegetation, sun and god rays are all being approached from a new foundation, together with modern GPU-focused optimizations and a rendering architecture designed for the future. v3 will not be about adding a few more effects to what already exists. It will be about taking everything I learned over the last years and using it to build what I once could only imagine. The goal is no longer to ask how far the old Metin2 renderer can be pushed. The goal is to see how far Metin2 itself can go when those old limits are finally removed.

    Today, JTX Graphics works with 41 official partners across 17 countries, together with many private implementations, custom development projects and collaborations. Behind those numbers are years of work, thousands of decisions, countless hours of testing and a project that never stopped evolving. What started in 2020 as a passion for graphics became something far bigger than I ever expected. But even after all these years, the reason I continue working on JTX is still the same reason I started.

    The passion to create something better, to keep evolving, and to keep pushing Metin2 further than it has ever been before.

    “Keep the soul of Metin2.
    Upgrade the graphics.”
    Jettyx - Independent developerSince 2020

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